Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

student Social Sciences
learning Social Sciences
school Social Sciences
education Social Sciences
Learning Medicine & Life Sciences
science Social Sciences
community Social Sciences
Multimedia Medicine & Life Sciences

Network Recent external collaboration on country level. Dive into details by clicking on the dots.

Research Output 1984 2018

Improving high school students' executive functions through digital game play

Homer, B. D., Plass, J. L., Raffaele, C., Ober, T. M. & Ali, A. Feb 1 2018 In : Computers and Education. 117, p. 50-58 9 p.

Research output: Research - peer-reviewArticle

computer game

A focus on methodology in learning analytics: Building a structurally sound bridge discipline

Bergner, Y., Lang, C. & Gray, G. 2017 In : CEUR Workshop Proceedings. 1915

Research output: Research - peer-reviewArticle

Acoustic waves

Alternate reality games for learning: A frame by frame analysis

Pellicone, A., Bonsignore, E., Kaczmarek, K., Kraus, K., Ahn, J. & Hansen, D. 2017 Alternate Reality Games and the Cusp of Digital Gameplay. Garcia, A. & Niemeyer, G. (eds.). New York, NY: Bloomsbury

Research output: Research - peer-reviewChapter (peer-reviewed)