Jan Plass

Paulette Goddard Prof Of Digital Media & Learning Sciences

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Learning Medicine & Life Sciences
Multimedia Medicine & Life Sciences
multimedia Social Sciences
learning Social Sciences
Students Medicine & Life Sciences
Executive Function Medicine & Life Sciences
student Social Sciences
emotion Social Sciences

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Research Output 1994 2019

Activating adolescents’ “hot” executive functions in a digital game to train cognitive skills: The effects of age and prior abilities

Homer, B. D., Plass, J., Rose, M. C., MacNamara, A. P., Pawar, S. & Ober, T. M., Jan 1 2019, In : Cognitive Development. 49, p. 20-32 13 p.

Research output: Contribution to journalArticle

Executive Function

Emotional design for digital games for learning: The effect of expression, color, shape, and dimensionality on the affective quality of game characters

Plass, J., Homer, B. D., MacNamara, A., Ober, T., Rose, M. C., Pawar, S., Hovey, C. M. & Olsen, A., Jan 1 2019, In : Learning and Instruction.

Research output: Contribution to journalArticle


Four Ways of Considering Emotion in Cognitive Load Theory

Plass, J. & Kalyuga, S., Jan 1 2019, In : Educational Psychology Review.

Research output: Contribution to journalReview article

Information Storage and Retrieval
Short-Term Memory

Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions

Homer, B. D., Ober, T. M., Rose, M. C., MacNamara, A., Mayer, R. E. & Plass, J., Feb 1 2019, In : Mind, Brain, and Education. 13, 1, p. 41-52 12 p.

Research output: Contribution to journalArticle

Open Access
Adolescent Development
Executive Function

The effect of adaptive difficulty adjustment on the effectiveness of a game to develop executive function skills for learners of different ages

Plass, J., Homer, B. D., Pawar, S., Brenner, C. & MacNamara, A. P., Jan 1 2019, In : Cognitive Development. 49, p. 56-67 12 p.

Research output: Contribution to journalArticle

Social Adjustment
Executive Function