Social Sciences
multimedia
92%
learning
62%
emotion
24%
comprehension
21%
interactive media
20%
student
17%
video
15%
performance
15%
computer game
15%
learning environment
14%
adolescent
13%
chemistry
12%
instruction
12%
medical student
11%
computer simulation
10%
knowledge
10%
interaction
10%
self-regulation
10%
visualization
9%
aptitude
9%
vocabulary
9%
organ donation
8%
health promotion
8%
experiment
8%
educational psychology
8%
foreign language
8%
behavior theory
7%
expertise
6%
behavior observation
6%
learning performance
6%
hypermedia
6%
literacy
6%
classroom
6%
health behavior
5%
learning theory
5%
time
5%
methodology
5%
evaluation
5%
education
5%
learning prerequisite
5%
hypertext
5%
education center
5%
cognitive theory
5%
user interface
5%
redundancy
5%
Medicine & Life Sciences
Learning
100%
Multimedia
94%
Executive Function
35%
Students
33%
Emotions
18%
Psychology Transfer
16%
Educational Psychology
14%
Video Games
12%
Language
11%
Verbal Learning
11%
Tissue and Organ Procurement
10%
Medical Students
9%
Spatial Navigation
9%
Computer Simulation
8%
Aptitude
8%
Health Education
8%
Gases
8%
Self-Control
8%
Reading
8%
Education
7%
Hypermedia
7%
Educational Technology
7%
Color
7%
Dental Education
6%
Data Display
6%
Patient Simulation
6%
Intelligence
5%
Choice Behavior
5%
Adolescent Development
5%
Health Behavior
5%
Behavior Observation Techniques
5%
Theory of Mind
5%
Mathematics
5%
Refugees
5%
Individuality
5%
Literacy
5%
Clinical Competence
5%
Arts & Humanities
Multimedia
31%
Cognitive Load
18%
Reading Comprehension
15%
Vocabulary Acquisition
12%
Executive Function
11%
Annotation
11%
Interactivity
9%
Simulation
8%
Preadolescents
8%
Curriculum Design
7%
Text Comprehension
7%
Spatial Ability
6%
Verbal Ability
6%
Dual Task
6%
Emotion
6%
Organ Donation
6%
Learning Outcomes
6%
User Interface
6%
Learning Styles
6%
Vocabulary
5%
Video Games
5%
Text Recall
5%
Footage
5%
Cognitive Approach
5%