Psychology
Cognitive Load
100%
Executive Functions
65%
Cognitive Load Theory
51%
Adolescents
45%
Positive Emotion
31%
Cognitive Process
27%
Interactivity
26%
Working Memory
22%
Cognitive Skill
22%
High School Student
22%
Self-Efficacy
21%
Educational Game
19%
Goal Orientation
17%
Middle School
16%
Educational Psychology
15%
Spatial Ability
14%
Adaptivity
14%
Cognitive Theory
13%
Self-Regulation
13%
Situational Interest
13%
Regression Model
13%
Learning Sciences
13%
Individual Differences
11%
Positive Affect
11%
College Students
11%
Inhibitory Control
10%
Education Program
9%
Early Development
9%
Text Comprehension
8%
Performance Task
8%
Language Learning
8%
Inhibition
6%
Demographic Variable
6%
Self-Report
6%
Social Interaction
6%
Eye-Tracking Technology
6%
Fixation Pattern
6%
Digital Literacies
6%
Social Cognition
6%
Affective Process
6%
Mental Representation
6%
Automaticity
6%
Practitioners
6%
Posttraumatic Stress Disorder
6%
Computer Game
6%
Direct Observation
6%
Mental Health
6%
Integrative Model
6%
Theory of Mind
6%
Self-Esteem
6%
Keyphrases
Multimedia Learning
41%
Cognitive Load Theory
20%
Cognitive Load
17%
Learning Outcomes
14%
Multimedia Learning Environment
13%
Educational Video
13%
Education Learning
13%
Visual Annotation
13%
Multimedia
13%
Health Education
13%
Immersive Virtual Reality
13%
Educational VR
13%
Self-regulation
10%
Educational Psychology
10%
Vocabulary Acquisition
9%
Visual Information
9%
Second Language
9%
Verbal Information
9%
Mastery Goal Orientation
8%
Donation Willingness
8%
Health Behavior Theory
8%
Word Translation
8%
Donor Registration
8%
Deceased Donor
8%
Medical Students
7%
Multimedia Environment
6%
Cognitive Impact
6%
Chemistry Simulation
6%
Visual Learning
6%
Multimedia Annotation
6%
Student Self-regulation
6%
Learner Preferences
6%
Learning Preferences
6%
Kinect-based
6%
Beginning Readers
6%
Literacy Games
6%
Playing Video Game
6%
Science Learning
6%
Gender Characteristics
6%
Visual Representation
6%
Hypermedia Systems
6%
Mental Representation
6%
Text Comprehension
6%
Micro-worlds
6%
Prior Ability
6%
Hot Executive Function
6%
Neurodiverse
6%
Comparative Trial
6%
Multimedia Software
6%
Virtual Reality
6%
Computer Science
Learning Experiences
31%
Multimedia
22%
videogame
13%
Science Learning
13%
Log Data
13%
Virtual Reality
13%
Interaction Design
9%
Immersive Virtual Reality
9%
Cognitive Skill
9%
Design Experiment
8%
Test Performance
8%
Hypermedia
7%
Vocabulary Acquisition
6%
Measurement Approach
6%
Visual Representation
6%
Influencing Factor
6%
Data Visualization
6%
Demographic Characteristic
6%
Beginning Reader
6%
Semistructured Data
6%
Dashboards
6%
Emotional Design
6%
Empirical Research
6%
Design Guideline
6%
Risk Population
6%
Educational Theory
6%
Behavioral Outcome
6%
Cognitive Outcome
6%
Handheld Computer
6%
Cognitive Approach
6%
Rating Scale
6%
Curriculum Content
6%
Affective Quality
6%
Educational Outcome
6%
Verbal Ability
6%
Spatial Ability
6%
Planned Activity
6%
Essential Content
6%
Goal Orientation
6%
Multiple Data Stream
6%
Instructional Designs
6%
Software Systems
6%
Demographic Variable
6%
Cognitive Learning Outcome
6%
Hypertext
6%
Young Adolescent
6%
Integrated Model
6%
Educational Game
6%
Design Consideration
6%
Driven Approach
6%