A direct texture placement and editing interface

Yotam I. Gingold, Philip L. Davidson, Jefferson Y. Han, Denis Zorin

Research output: Chapter in Book/Report/Conference proceedingConference contribution


The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel approach for texture placement and editing based on direct manipulation of textures on the surface. Compared to conventional tools for surface texturing, our system combines UV-coordinate specification and texture editing into one seamless process, reducing the need for careful initial design of parameterization and providing a natural interface for working with textures directly on 3D surfaces. A combination of efficient techniques for interactive constrained parameterization and advanced input devices makes it possible to realize a set of natural interaction paradigms. The texture is regarded as a piece of stretchable material, which the user can position and deform on the surface, selecting arbitrary sets of constraints and mapping texture points to the surface; in addition, the multi-touch input makes it possible to specify natural handles for texture manipulation using point constraints associated with different fingers. Pressure can be used as a direct interface for texture combination operations. The 3D position of the object and its texture can be manipulated simultaneously using two-hand input.

Original languageEnglish (US)
Title of host publicationUIST 2006
Subtitle of host publicationProceedings of the 19th Annual ACM Symposium on User Interface Software and Technology
Number of pages9
StatePublished - 2006
EventUIST 2006: 19th Annual ACM Symposium on User Interface Software and Technology - Montreux, Switzerland
Duration: Oct 15 2006Oct 18 2006

Publication series

NameUIST: Proceedings of the Annual ACM Symposium on User Interface Softaware and Technology


ConferenceUIST 2006: 19th Annual ACM Symposium on User Interface Software and Technology


  • Multi-touch interface
  • Surface parameterization
  • Texturing

ASJC Scopus subject areas

  • General Engineering


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