TY - GEN
T1 - A direct texture placement and editing interface
AU - Gingold, Yotam I.
AU - Davidson, Philip L.
AU - Han, Jefferson Y.
AU - Zorin, Denis
PY - 2006
Y1 - 2006
N2 - The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel approach for texture placement and editing based on direct manipulation of textures on the surface. Compared to conventional tools for surface texturing, our system combines UV-coordinate specification and texture editing into one seamless process, reducing the need for careful initial design of parameterization and providing a natural interface for working with textures directly on 3D surfaces. A combination of efficient techniques for interactive constrained parameterization and advanced input devices makes it possible to realize a set of natural interaction paradigms. The texture is regarded as a piece of stretchable material, which the user can position and deform on the surface, selecting arbitrary sets of constraints and mapping texture points to the surface; in addition, the multi-touch input makes it possible to specify natural handles for texture manipulation using point constraints associated with different fingers. Pressure can be used as a direct interface for texture combination operations. The 3D position of the object and its texture can be manipulated simultaneously using two-hand input.
AB - The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel approach for texture placement and editing based on direct manipulation of textures on the surface. Compared to conventional tools for surface texturing, our system combines UV-coordinate specification and texture editing into one seamless process, reducing the need for careful initial design of parameterization and providing a natural interface for working with textures directly on 3D surfaces. A combination of efficient techniques for interactive constrained parameterization and advanced input devices makes it possible to realize a set of natural interaction paradigms. The texture is regarded as a piece of stretchable material, which the user can position and deform on the surface, selecting arbitrary sets of constraints and mapping texture points to the surface; in addition, the multi-touch input makes it possible to specify natural handles for texture manipulation using point constraints associated with different fingers. Pressure can be used as a direct interface for texture combination operations. The 3D position of the object and its texture can be manipulated simultaneously using two-hand input.
KW - Multi-touch interface
KW - Surface parameterization
KW - Texturing
UR - http://www.scopus.com/inward/record.url?scp=34547302080&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34547302080&partnerID=8YFLogxK
U2 - 10.1145/1166253.1166259
DO - 10.1145/1166253.1166259
M3 - Conference contribution
AN - SCOPUS:34547302080
SN - 1595933131
SN - 9781595933133
T3 - UIST: Proceedings of the Annual ACM Symposium on User Interface Softaware and Technology
SP - 23
EP - 31
BT - UIST 2006
T2 - UIST 2006: 19th Annual ACM Symposium on User Interface Software and Technology
Y2 - 15 October 2006 through 18 October 2006
ER -