A game design methodology to incorporate social activist themes

Mary Flanagan, Helen Nissenbaum

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a variety of educational and activist game approaches, and look specifically at the themes emerging from recent projects involving game design for young women. We articulate here design practices in a methodology, Values at Play (VAP), that could be used in the creation of games as well as the teaching of game design.

Original languageEnglish (US)
Title of host publicationProceedings of the SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007
PublisherAssociation for Computing Machinery
Pages181-190
Number of pages10
ISBN (Print)1595935932, 9781595935939
DOIs
StatePublished - 2007
Event25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007 - San Jose, CA, United States
Duration: Apr 28 2007May 3 2007

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Other

Other25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007
Country/TerritoryUnited States
CitySan Jose, CA
Period4/28/075/3/07

Keywords

  • Activist games
  • Design methods
  • Game design
  • Values

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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