@inproceedings{3b05934ce4254aabb0b7fbf2fdfdd507,
title = "A game design methodology to incorporate social activist themes",
abstract = "Can a set of articulated and tested methodologies be created whose endpoint is the reliable capacity for taking activist social themes into account? In this paper we explore a variety of educational and activist game approaches, and look specifically at the themes emerging from recent projects involving game design for young women. We articulate here design practices in a methodology, Values at Play (VAP), that could be used in the creation of games as well as the teaching of game design.",
keywords = "Activist games, Design methods, Game design, Values",
author = "Mary Flanagan and Helen Nissenbaum",
year = "2007",
doi = "10.1145/1240624.1240654",
language = "English (US)",
isbn = "1595935932",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
pages = "181--190",
booktitle = "Proceedings of the SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007",
note = "25th SIGCHI Conference on Human Factors in Computing Systems 2007, CHI 2007 ; Conference date: 28-04-2007 Through 03-05-2007",
}