TY - CHAP
T1 - A Game-Theoretic Approach to Secure Control of 3D Printers
AU - Zhu, Quanyan
AU - Xu, Zhiheng
N1 - Publisher Copyright:
© 2020, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - Due to the high costs of 3D-printing infrastructure, outsourcing the production to third parties specializing in the 3D-printing process becomes necessary. The integration of a 3D-printing system with networked communications constitutes a cyber-physical system, bringing new security challenges. Adversaries can explore the vulnerabilities of networks to damage the physical parts of the system. In this chapter, we explore the vulnerabilities of 3D-printing systems and design a cross-layer approach for the system. At the physical layer, we use a Markov jump system to model the system and develop a robust control policy to deal with uncertainties. At the cyber-layer, we apply FlipIt game to model the contention between the defender and attacker for the control of the 3D-printing system. To connect these two layers, we develop a Stackelberg framework to capture the interactions between the cyber-layer attacker and defender game and the physical-layer controller and disturbance game, and define a new equilibrium concept that captures interdependence of the zero-sum and FlipIt games.
AB - Due to the high costs of 3D-printing infrastructure, outsourcing the production to third parties specializing in the 3D-printing process becomes necessary. The integration of a 3D-printing system with networked communications constitutes a cyber-physical system, bringing new security challenges. Adversaries can explore the vulnerabilities of networks to damage the physical parts of the system. In this chapter, we explore the vulnerabilities of 3D-printing systems and design a cross-layer approach for the system. At the physical layer, we use a Markov jump system to model the system and develop a robust control policy to deal with uncertainties. At the cyber-layer, we apply FlipIt game to model the contention between the defender and attacker for the control of the 3D-printing system. To connect these two layers, we develop a Stackelberg framework to capture the interactions between the cyber-layer attacker and defender game and the physical-layer controller and disturbance game, and define a new equilibrium concept that captures interdependence of the zero-sum and FlipIt games.
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U2 - 10.1007/978-3-030-60251-2_7
DO - 10.1007/978-3-030-60251-2_7
M3 - Chapter
AN - SCOPUS:85096368952
T3 - Advances in Information Security
SP - 71
EP - 90
BT - Advances in Information Security
PB - Springer
ER -