A games-in-games approach to mosaic command and control design of dynamic network-of-networks for secure and resilient multi-domain operations

Juntao Chen, Quanyan Zhu

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper presents a games-in-games approach to provide design guidelines for mosaic command and control that enables the secure and resilient multi-domain operations. Under the mosaic design, pieces or agents in the network are equipped with flexible interoperability and the capability of self-adaptability, self-healing, and resiliency so that they can reconfigure their responses to achieve the global mission in spite of failures of nodes and links in the adversarial environment. The proposed games-in-games approach provides a system-of-systems science for mosaic distributed design of large-scale systems. Specifically, the framework integrates three layers of design for each agent including strategic layer, tactical layer, and mission layer. Each layer in the established model corresponds to a game of a different scale that enables the integration of threat models and achieve self-mitigation and resilience capabilities. The solution concept of the developed multi-layer multi-scale mosaic design is characterized by Gestalt Nash equilibrium (GNE) which considers the interactions between agents across different layers. The developed approach is applicable to modern battlefield networks which are composed of heterogeneous assets that access highly diverse and dynamic information sources over multiple domains. By leveraging mosaic design principles, we can achieve the desired operational goals of deployed networks in a case study and ensure connectivity among entities for the exchange of information to accomplish the mission.

Original languageEnglish (US)
Title of host publicationSignal Processing, Sensor/Information Fusion, and Target Recognition XXVIII
EditorsIvan Kadar, Erik P. Blasch, Lynne L. Grewe
PublisherSPIE
ISBN (Electronic)9781510627017
DOIs
StatePublished - 2019
EventSignal Processing, Sensor/Information Fusion, and Target Recognition XXVIII 2019 - Baltimore, United States
Duration: Apr 15 2019Apr 17 2019

Publication series

NameProceedings of SPIE - The International Society for Optical Engineering
Volume11017
ISSN (Print)0277-786X
ISSN (Electronic)1996-756X

Conference

ConferenceSignal Processing, Sensor/Information Fusion, and Target Recognition XXVIII 2019
CountryUnited States
CityBaltimore
Period4/15/194/17/19

Keywords

  • Dynamic games
  • Games-in-games
  • Mosaic design
  • Multi-domain operation
  • Network systems
  • Resilience
  • Security
  • System of systems

ASJC Scopus subject areas

  • Electronic, Optical and Magnetic Materials
  • Condensed Matter Physics
  • Computer Science Applications
  • Applied Mathematics
  • Electrical and Electronic Engineering

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  • Cite this

    Chen, J., & Zhu, Q. (2019). A games-in-games approach to mosaic command and control design of dynamic network-of-networks for secure and resilient multi-domain operations. In I. Kadar, E. P. Blasch, & L. L. Grewe (Eds.), Signal Processing, Sensor/Information Fusion, and Target Recognition XXVIII [110170P] (Proceedings of SPIE - The International Society for Optical Engineering; Vol. 11017). SPIE. https://doi.org/10.1117/12.2526677