A General Framework for Learning Mean-Field Games

Xin Guo, Anran Hu, Renyuan Xu, Junzi Zhang

Research output: Contribution to journalArticlepeer-review

Abstract

This paper presents a general mean-field game (GMFG) framework for simultaneous learning and decision making in stochastic games with a large population. It first establishes the existence of a unique Nash equilibrium to this GMFG, and it demonstrates that naively combining reinforcement learning with the fixed-point approach in classical mean-field games yields unstable algorithms. It then proposes value-based and policy-based reinforcement learning algorithms (GMF-V and GMF-P, respectively) with smoothed policies, with analysis of their convergence properties and computational complexities. Experiments on an equilibrium product pricing problem demonstrate that two specific instantiations of GMF-V with Q-learning and GMF-P with trust region policy optimization—GMF-V-Q and GMF-P-TRPO, respectively—are both efficient and robust in the GMFG setting. Moreover, their performance is superior in convergence speed, accuracy, and stability when compared with existing algorithms for multiagent reinforcement learning in the N-player setting.

Original languageEnglish (US)
Pages (from-to)656-686
Number of pages31
JournalMathematics of Operations Research
Volume48
Issue number2
DOIs
StatePublished - May 2023

Keywords

  • mean-field game
  • multiagent reinforcement learning
  • reinforcement learning
  • stochastic games

ASJC Scopus subject areas

  • General Mathematics
  • Computer Science Applications
  • Management Science and Operations Research

Fingerprint

Dive into the research topics of 'A General Framework for Learning Mean-Field Games'. Together they form a unique fingerprint.

Cite this