@inproceedings{cbacdcdcdee9470e9a1cec3377058523,
title = "A good scare: Leveraging game theming and narrative to impact player experience",
abstract = "Game narrative and theming are ways in which game designers can affect player experience. In this work, we incorporate theories of emotion into game design, to explore the relationship between aesthetic elements and player experience. We designed and playtested two differently themed variants of the game Outbreak, a 'Horror' and a 'Sanitized' version. We present preliminary findings about playing differently themed versions of the same game which suggest that scary content can sustain interest throughout play and transform players' emotional response to uncertainty.",
keywords = "Emotion, Game aesthetics, Game design, Game narrative",
author = "Holmes, {Jarrek R.} and Safinah Ali and Geoff Kaufman and Alexandra To and Fengyi Zhang and Park, {Se Eun} and Zhen Bai and Jessica Hammer",
note = "Publisher Copyright: {\textcopyright} 2019 Copyright held by the owner/author(s).; 2019 CHI Conference on Human Factors in Computing Systems, CHI EA 2019 ; Conference date: 04-05-2019 Through 09-05-2019",
year = "2019",
month = may,
day = "2",
doi = "10.1145/3290607.3312767",
language = "English (US)",
series = "Conference on Human Factors in Computing Systems - Proceedings",
publisher = "Association for Computing Machinery",
booktitle = "CHI EA 2019 - Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems",
}