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A GPU-based hydrodynamic simulator with boid interactions
Xi Liu, Gizem Kayar,
Ken Perlin
Computer Science
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peer-review
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Dive into the research topics of 'A GPU-based hydrodynamic simulator with boid interactions'. Together they form a unique fingerprint.
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Engineering
Hydrodynamics
100%
Simulators
100%
Fluid Particle
100%
Graphics Processing Unit
100%
Remote Control
50%
Control Engineering
50%
Simulation System
50%
Hydrodynamic Model
50%
Surface Mesh
50%
Marching Cube
50%
Computer Science
Surface Reconstruction
100%
virtual agent
100%
Simulation System
50%
Marching Cube Algorithm
50%
Intensive Application
50%
Involve Interaction
50%
Keyphrases
Boids
100%
Smoothed Particle
100%
Mesh Surface Reconstruction
16%
Particle Attributes
16%
Compute Shader
16%
Fluid Rendering
16%
Underwater Navigation
16%
DirectX
16%
Heterogeneous Meshes
16%
GPU Compute
16%
Boids Model
16%
Boid Algorithms
16%
Material Science
Hydrodynamics
100%
Surface Reconstruction
100%
Hydrodynamic Model
50%