Abstract
In Ulam's game Paul tries to find one of n possibilities with q yes-no questions, while responder Carole is allowed to lie a fixed number k of times. We consider an asymmetric variant in which Carole must say yes when that is the correct answer (whence the halflie). We show that this variation allows Paul to distinguish between roughly 2k as many possibilities as in Ulam's game.
Original language | English (US) |
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Pages (from-to) | 353-369 |
Number of pages | 17 |
Journal | Theoretical Computer Science |
Volume | 313 |
Issue number | 3 |
DOIs | |
State | Published - Feb 19 2004 |
Event | Algorithmic Combinatorial Game Theory - Dagstuhl, Germany Duration: Feb 1 2002 → Feb 1 2002 |
Keywords
- Combinatorial game theory
- Liar games
- Two-person games
ASJC Scopus subject areas
- Theoretical Computer Science
- General Computer Science