Abstract
A methodology tor three-dimensional collision-free path planning by which planning is done in the three-dimensional orthogonal two-dimensional projections of a three-dimensional environment is presented. Collision checking is done in each of the three orthogonal twodimensional subspaces using primitive path segments. A hierarchical-path search method is used to speed up the search process. This approach forms basis for spatial planning in environments where no a priori knowledge is assumed. The three orthogonal two-dimensional projections can be readily obtained from three orthogonal cameras in simple environments.
Original language | English (US) |
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Pages (from-to) | 42-53 |
Number of pages | 12 |
Journal | IEEE Journal on Robotics and Automation |
Volume | 2 |
Issue number | 1 |
DOIs | |
State | Published - Mar 1986 |
ASJC Scopus subject areas
- Control and Systems Engineering
- General Engineering
- Computer Science Applications
- Electrical and Electronic Engineering