A method for discovering values in digital games

Mary Flanagan, Helen Nissenbaum, Jonathan Belman, Jim Diamond

Research output: Contribution to conferencePaperpeer-review

Abstract

In this paper, our research team demonstrates how groups of game designers can open the discussion on human principles in game design by using a tool we call "Values Cards." Drawing on prior play experiences, participants identify examples of games or game segments that express the value represented on one of the values cards. This sparks deep analysis of how values are expressed through particular game mechanics and representational elements. The analysis can be posted to a collective wiki and shared amongst other designers who are interested in examining game mechanics and representational elements from a values perspective. These exercises can be considered first steps in a broader attempt to produce and implement a systematic methodology to better integrate human principles into the design process.

Original languageEnglish (US)
Pages752-760
Number of pages9
StatePublished - 2007
Event3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
Duration: Sep 24 2007Sep 28 2007

Other

Other3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
Country/TerritoryJapan
CityTokyo
Period9/24/079/28/07

Keywords

  • Computer games
  • Digital games
  • Games
  • Values
  • Video games

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

Fingerprint

Dive into the research topics of 'A method for discovering values in digital games'. Together they form a unique fingerprint.

Cite this