TY - GEN
T1 - A multiplayer virtual reality platform to evaluate electronic travel aid performance for persons with blindness and low vision
AU - Ricci, Fabiana Sofia
AU - Boldini, Alain
AU - Rizzo, John Ross
AU - Porfiri, Maurizio
N1 - Publisher Copyright:
© 2023 SPIE.
PY - 2023
Y1 - 2023
N2 - The prevalence of blindness and low vision is skyrocketing as the population ages. Independent, efficient, and safe navigation for persons with blindess and low vision requires hard work, practice, and development of strong orientation and mobility skills. In this vein, orientation and mobility training provides tools to familiarize oneself with new environments and maintain an independent lifestyle. In recent years, orientation and mobility training has adopted electronic travel aids, smart devices developed to assist those with blindness and low vision during navigation. However, learning how to use an electronic travel aid in orientation and mobility training sessions may prove dangerous for, as an end user. Early in use, the end user may misinterpret the information provided by the electronic travel aid. In fact, there may be a shallow learning curve during initial implementation. To this end, we built a multiplayer virtual reality platform to simulate an orientation and mobility training, involving trainer and trainee, for practicing with an electronic travel aid in a controlled, safe but realistic environment. We interfaced the virtual reality platform with a custom electronic travel aid created by our team. The electronic travel aid consists of a specially designed camera on a backpack and a haptic belt, along with software that can relays information about the location of near obstacles in the virtual environment through spatiotopic vibrotactile stimulation of the abdomen. In the virtual environment, the trainer can instruct the trainee in the use of the electronic travel aid while navigating complex urban environments. The efficacy of the communication between trainer and trainee towards teaching the correct use of the electronic travel aid and its performance in assisting navigation will be evaluated through series of systematic experiments.
AB - The prevalence of blindness and low vision is skyrocketing as the population ages. Independent, efficient, and safe navigation for persons with blindess and low vision requires hard work, practice, and development of strong orientation and mobility skills. In this vein, orientation and mobility training provides tools to familiarize oneself with new environments and maintain an independent lifestyle. In recent years, orientation and mobility training has adopted electronic travel aids, smart devices developed to assist those with blindness and low vision during navigation. However, learning how to use an electronic travel aid in orientation and mobility training sessions may prove dangerous for, as an end user. Early in use, the end user may misinterpret the information provided by the electronic travel aid. In fact, there may be a shallow learning curve during initial implementation. To this end, we built a multiplayer virtual reality platform to simulate an orientation and mobility training, involving trainer and trainee, for practicing with an electronic travel aid in a controlled, safe but realistic environment. We interfaced the virtual reality platform with a custom electronic travel aid created by our team. The electronic travel aid consists of a specially designed camera on a backpack and a haptic belt, along with software that can relays information about the location of near obstacles in the virtual environment through spatiotopic vibrotactile stimulation of the abdomen. In the virtual environment, the trainer can instruct the trainee in the use of the electronic travel aid while navigating complex urban environments. The efficacy of the communication between trainer and trainee towards teaching the correct use of the electronic travel aid and its performance in assisting navigation will be evaluated through series of systematic experiments.
KW - Assistive technology
KW - electronic travel aids
KW - multiplayer platform
KW - orientation and mobility training
KW - virtual reality
KW - visual impairment
UR - http://www.scopus.com/inward/record.url?scp=85160203834&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85160203834&partnerID=8YFLogxK
U2 - 10.1117/12.2658453
DO - 10.1117/12.2658453
M3 - Conference contribution
AN - SCOPUS:85160203834
T3 - Proceedings of SPIE - The International Society for Optical Engineering
BT - Nano-, Bio-, Info-Tech Sensors, and Wearable Systems 2023
A2 - Kim, Jaehwan
A2 - Oh, Ilkwon
A2 - Porfiri, Maurizio
A2 - Yoon, Hargsoon
PB - SPIE
T2 - Nano-, Bio-, Info-Tech Sensors, and Wearable Systems 2023
Y2 - 13 March 2023 through 14 March 2023
ER -