Abstract
Let P = (p1, p2,...,pn) be a monotone polygon whose vertices are specified in terms of cartesian coordinates in order. A new simple two-step procedure is presented for triangulating P, without the addition of new vertices, in O(n) time. Unlike the previous algorithm no specialized code is needed since the new approach uses well-known existing algorithms for first decomposing P into edge-visible polygons and subsequently triangulating these.
Original language | English (US) |
---|---|
Pages (from-to) | 155-158 |
Number of pages | 4 |
Journal | Pattern Recognition Letters |
Volume | 2 |
Issue number | 3 |
DOIs | |
State | Published - Mar 1984 |
Keywords
- Algorithms
- complexity
- computational geometry
- computer graphics
- edge-visible polygons
- image processing
- monotone polygons
- pattern recognition
- polygon decomposition
- simple polygons
- triangulation
- visibility
ASJC Scopus subject areas
- Software
- Signal Processing
- Computer Vision and Pattern Recognition
- Artificial Intelligence