TY - GEN
T1 - A participatory design workshop on accessible apps and games with students with learning differences
AU - Anthony, Lisa
AU - Prasad, Sapna
AU - Hurst, Amy
AU - Kuber, Ravi
PY - 2012
Y1 - 2012
N2 - This paper describes a Science-Technology-Engineering-Mathematics STEMoutreach workshop conducted with post-secondary students diagnosed with learning differences, including Learning Disabilities LD Attention Deficit / Hyperactivity Disorders AD/HD and/or Autism Spectrum Disorders ASD). In this workshop, students were actively involved in participatory design exercises such as data gathering, identifying accessible design requirements, and evaluating mobile applications and games targeted for diverse users. This hands-on experience broadened students' understanding of STEM areas, provided them with an opportunity to see themselves as computer scientists, and demonstrated how they might succeed in computing careers, especially in human-centered computing and interface design. Lessons learned from the workshop also offer useful insight on conducting participatory design with this unique population.
AB - This paper describes a Science-Technology-Engineering-Mathematics STEMoutreach workshop conducted with post-secondary students diagnosed with learning differences, including Learning Disabilities LD Attention Deficit / Hyperactivity Disorders AD/HD and/or Autism Spectrum Disorders ASD). In this workshop, students were actively involved in participatory design exercises such as data gathering, identifying accessible design requirements, and evaluating mobile applications and games targeted for diverse users. This hands-on experience broadened students' understanding of STEM areas, provided them with an opportunity to see themselves as computer scientists, and demonstrated how they might succeed in computing careers, especially in human-centered computing and interface design. Lessons learned from the workshop also offer useful insight on conducting participatory design with this unique population.
KW - Accessibility
KW - Cognitive disabilities
KW - Education
KW - Human-computer interaction
KW - Learning differences
KW - Participatory design
KW - STEM
UR - http://www.scopus.com/inward/record.url?scp=84869779208&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84869779208&partnerID=8YFLogxK
U2 - 10.1145/2384916.2384979
DO - 10.1145/2384916.2384979
M3 - Conference contribution
AN - SCOPUS:84869779208
SN - 9781450313216
T3 - ASSETS'12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility
SP - 253
EP - 254
BT - ASSETS'12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility
T2 - 14th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2012
Y2 - 22 October 2012 through 24 October 2012
ER -