A participatory design workshop on accessible apps and games with students with learning differences

Lisa Anthony, Sapna Prasad, Amy Hurst, Ravi Kuber

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This paper describes a Science-Technology-Engineering-Mathematics STEMoutreach workshop conducted with post-secondary students diagnosed with learning differences, including Learning Disabilities LD Attention Deficit / Hyperactivity Disorders AD/HD and/or Autism Spectrum Disorders ASD). In this workshop, students were actively involved in participatory design exercises such as data gathering, identifying accessible design requirements, and evaluating mobile applications and games targeted for diverse users. This hands-on experience broadened students' understanding of STEM areas, provided them with an opportunity to see themselves as computer scientists, and demonstrated how they might succeed in computing careers, especially in human-centered computing and interface design. Lessons learned from the workshop also offer useful insight on conducting participatory design with this unique population.

Original languageEnglish (US)
Title of host publicationASSETS'12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility
Pages253-254
Number of pages2
DOIs
StatePublished - Nov 27 2012
Event14th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2012 - Boulder, CO, United States
Duration: Oct 22 2012Oct 24 2012

Publication series

NameASSETS'12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility

Conference

Conference14th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2012
CountryUnited States
CityBoulder, CO
Period10/22/1210/24/12

Keywords

  • Accessibility
  • Cognitive disabilities
  • Education
  • Human-computer interaction
  • Learning differences
  • Participatory design
  • STEM

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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  • Cite this

    Anthony, L., Prasad, S., Hurst, A., & Kuber, R. (2012). A participatory design workshop on accessible apps and games with students with learning differences. In ASSETS'12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility (pp. 253-254). (ASSETS'12 - Proceedings of the 14th International ACM SIGACCESS Conference on Computers and Accessibility). https://doi.org/10.1145/2384916.2384979