A perturbation analysis of depth perception from combinations of texture and motion cues

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We examined how depth information from two different cue types (object motion and texture gradient) is integrated into a single estimate in human vision. Two critical assumptions of a recent model of depth cue combination (termed modified weak fusion) were tested. The first assumption is that the overall depth estimate is a weighted linear combination of the estimates derived from the individual cues, after initial processing needed to bring them to a common format. The second assumption is that the weight assigned to a cue reflects the apparent reliability of that cue in a particular scene. By this account, the depth combination rule is linear and dynamic, changing in a predictable fashion in response to the particular scene and viewing conditions. A novel procedure was used to measure the weights assigned to the texture and motion cues across experimental conditions. This procedure uses a type of perturbation analysis. The results are consistent with the weighted linear combination rule. In addition, when either cue is corrupted by added noise, the weighted linear combination rule shifts in favor of the uncontaminated cue.

Original languageEnglish (US)
Pages (from-to)2685-2696
Number of pages12
JournalVision research
Issue number18
StatePublished - Dec 1993


  • Depth
  • Multiple cues
  • Sensor fusion

ASJC Scopus subject areas

  • Ophthalmology
  • Sensory Systems


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