A projection-based approach for real-time assessment and playability check for physics-based games

Mohammad Shaker, Noor Shaker, Mohamed Abou-Zleikha, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper introduces an authoring tool for physics-based puzzle games that supports game designers through providing visual feedback about the space of interactions. The underlying algorithm accounts for the type and physical properties of the different game components. An area of influence, which identifies the possible space of interaction, is identified for each component. The influence areas of all components in a given design are then merged considering the components’ type and the context information. The tool can be used offline where complete designs are analyzed and the final interactive space is projected, and online where edits in the interactive space are projected on the canvas in realtime permitting continuous assistance for game designers and providing informative feedback about playability.

    Original languageEnglish (US)
    Title of host publicationApplications of Evolutionary Computation - 18th European Conference, EvoApplications 2015, Proceedings
    EditorsGiovanni Squillero, Antonio M. Mora
    PublisherSpringer Verlag
    Pages430-442
    Number of pages13
    ISBN (Electronic)9783319165486
    DOIs
    StatePublished - 2015
    Event18th European Conference on the Applications of Evolutionary Computation, EvoApplications 2015 - Copenhagen, Denmark
    Duration: Apr 8 2015Apr 10 2015

    Publication series

    NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
    Volume9028
    ISSN (Print)0302-9743
    ISSN (Electronic)1611-3349

    Other

    Other18th European Conference on the Applications of Evolutionary Computation, EvoApplications 2015
    CountryDenmark
    CityCopenhagen
    Period4/8/154/10/15

    ASJC Scopus subject areas

    • Theoretical Computer Science
    • Computer Science(all)

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