TY - GEN
T1 - A retrospective analysis tool for general game design
AU - Machado, Tiago
AU - Nealen, Andy
AU - Togelius, Julian
N1 - Funding Information:
Tiago Machado is supported by the Conselho Nacional de Desen-volvimento Cientfico e Tecnolgico (CNPQ), under the Science without Borders scholarship 202859/2015-0
PY - 2017/8/14
Y1 - 2017/8/14
N2 - This paper describes the design of SeekWhence, a retrospective analysis tool for gameplay session. SeekWhence is a new addition to the Cicero AI-assisted game design tool, which is built on top of the Video Game Description Language (VGDL) and the General Video Game Framework (GVG-AI). With SeekWhence, designers can prototype their games and record gameplay sessions simulated by agents or human players. They can go back and forth on every frame of the recorded session, analyzing it step by step and import it into their current project to edit it. This paper explains the technical details of SeekWhence and gives examples of its usage.
AB - This paper describes the design of SeekWhence, a retrospective analysis tool for gameplay session. SeekWhence is a new addition to the Cicero AI-assisted game design tool, which is built on top of the Video Game Description Language (VGDL) and the General Video Game Framework (GVG-AI). With SeekWhence, designers can prototype their games and record gameplay sessions simulated by agents or human players. They can go back and forth on every frame of the recorded session, analyzing it step by step and import it into their current project to edit it. This paper explains the technical details of SeekWhence and gives examples of its usage.
KW - Game Analysis and Visualizations
KW - Game Prototyping
KW - Gameplay Sessions
KW - Retrospective Analysis
UR - http://www.scopus.com/inward/record.url?scp=85030786332&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85030786332&partnerID=8YFLogxK
U2 - 10.1145/3102071.3102090
DO - 10.1145/3102071.3102090
M3 - Conference contribution
AN - SCOPUS:85030786332
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 12th International Conference on the Foundations of Digital Games, FDG 2017
A2 - Canossa, Alessandro
A2 - Sicart, Miguel
A2 - Harteveld, Casper
A2 - Zhu, Jichen
A2 - Deterding, Sebastian
PB - Association for Computing Machinery
T2 - 12th International Conference on the Foundations of Digital Games, FDG 2017
Y2 - 14 August 2017 through 17 August 2017
ER -