Abstract
Let P and Q be two convex polygons with m and n vertices, respectively, which are specified by their cartesian coordinates in order. A simple O(m+n) algorithm is presented for computing the intersection of P and Q. Unlike previous algorithms, the new algorithm consists of a two-step combination of two simple algorithms for finding convex hulls and triangulations of polygons.
Original language | English (US) |
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Pages (from-to) | 118-123 |
Number of pages | 6 |
Journal | The Visual Computer |
Volume | 1 |
Issue number | 2 |
DOIs | |
State | Published - Aug 1985 |
Keywords
- Algorithms
- Complexity
- Computational geometry
- Convex polygons
- Intersection
ASJC Scopus subject areas
- Software
- Computer Vision and Pattern Recognition
- Computer Graphics and Computer-Aided Design