A sketch-based interface for detail-preserving mesh editing

Andrew Nealen, Olga Sorkine, Marc Alexa, Daniel Cohen-Or

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    In this paper we present a method for the intuitive editing of surface meshes by means of view-dependent sketching. In most existing shape deformation work, editing is carried out by selecting and moving a handle, usually a set of vertices. Our system lets the user easily determine the handle, either by silhouette selection and cropping, or by sketching directly onto the surface. Subsequently, an edit is carried out by sketching a new, view-dependent handle position or by indirectly influencing differential properties along the sketch. Combined, these editing and handle metaphors greatly simplify otherwise complex shape modeling tasks.

    Original languageEnglish (US)
    Title of host publicationACM Transactions on Graphics
    Pages1142-1147
    Number of pages6
    Volume24
    Edition3
    DOIs
    StatePublished - Jul 2005
    EventACM SIGGRAPH 2005 - Los Angeles, CA, United States
    Duration: Jul 31 2005Aug 4 2005

    Other

    OtherACM SIGGRAPH 2005
    Country/TerritoryUnited States
    CityLos Angeles, CA
    Period7/31/058/4/05

    Keywords

    • Deformations
    • Differential Geometry
    • Laplacian Surface Editing
    • Sketch Based Model Editing
    • Sketching

    ASJC Scopus subject areas

    • Computer Graphics and Computer-Aided Design
    • Software

    Fingerprint

    Dive into the research topics of 'A sketch-based interface for detail-preserving mesh editing'. Together they form a unique fingerprint.

    Cite this