@inproceedings{2da6e0fdc7e04d61ba461812ee674c63,
title = "A Subjective Study of Viewer Navigation Behaviors When Watching 360-Degree Videos on Computers",
abstract = "Virtual reality (VR) applications have become popular recently and rapidly commercialized. The behaviors of users watching 360-degree omni-directional videos have not been fully investigated. In this paper, a dataset of view trajectories for users watching 360-degree videos over computer (desktop/laptop) environment is presented. The dataset includes view center trajectory data collected from viewers watching twelve 360-degree videos over the computer, using mouse to navigate and explore the environment. The selected videos cover a variety of contents, leading to different navigation patterns and behaviors. Based on the dataset, we demonstrate that the viewers share similar viewing patterns over certain 360-degree video category. We also compare the view motion patterns and statistics with prior datasets captured using head-mounted display (HMD). The dataset has been made available online, to facilitate the studies on 360-degree video view prediction, content saliency analysis and VR streaming, etc.",
keywords = "360-degree Video, Focus of Attention, Head Motion, Video Dataset, Virtual Reality",
author = "Fanyi Duanmu and Yixiang Mao and Shuai Liu and Sumanth Srinivasan and Yao Wang",
note = "Publisher Copyright: {\textcopyright} 2018 IEEE.; 2018 IEEE International Conference on Multimedia and Expo, ICME 2018 ; Conference date: 23-07-2018 Through 27-07-2018",
year = "2018",
month = oct,
day = "8",
doi = "10.1109/ICME.2018.8486537",
language = "English (US)",
series = "Proceedings - IEEE International Conference on Multimedia and Expo",
publisher = "IEEE Computer Society",
booktitle = "2018 IEEE International Conference on Multimedia and Expo, ICME 2018",
}