Active Crowd Defense

Jeffrey Pawlick, Quanyan Zhu

Research output: Chapter in Book/Report/Conference proceedingChapter

Abstract

This chapter studies an emerging cyberattack called a “physical” denial-of-service (PDoS) attack, in which devices in the Internet of things overflow the “physical bandwidth” of a cyber-physical system. In order to model active defense used against a PDoS attack, we develop a “Poisson signaling game,” a signaling game with an unknown number of receivers, which have varying abilities to detect deception. Equilibrium results indicate that (1) defenders can bound botnet activity and (2) legal approaches to security have only a limited effect, while active defense can decrease botnet activity arbitrarily.

Original languageEnglish (US)
Title of host publicationStatic and Dynamic Game Theory
Subtitle of host publicationFoundations and Applications
PublisherBirkhauser
Pages147-167
Number of pages21
DOIs
StatePublished - 2021

Publication series

NameStatic and Dynamic Game Theory: Foundations and Applications
ISSN (Print)2363-8516
ISSN (Electronic)2363-8524

ASJC Scopus subject areas

  • Statistics and Probability
  • Statistics, Probability and Uncertainty
  • Applied Mathematics

Fingerprint Dive into the research topics of 'Active Crowd Defense'. Together they form a unique fingerprint.

Cite this