TY - JOUR
T1 - Active Learning Environments with Robotic Tangibles
T2 - Children's Physical and Virtual Spatial Programming Experiences
AU - Burleson, Winslow S.
AU - Harlow, Danielle B.
AU - Nilsen, Katherine J.
AU - Perlin, Ken
AU - Freed, Natalie
AU - Jensen, Camilla Nørgaard
AU - Lahey, Byron
AU - Lu, Patrick
AU - Muldner, Kasia
N1 - Publisher Copyright:
© 2017 IEEE.
PY - 2018/1/1
Y1 - 2018/1/1
N2 - As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming environment for educational Human Robot Interaction (HRI), have been developed. Evaluations of these in the context of free play and open-ended learning activities show that both systems afford opportunities for young children to engage in spatial programming, creating improvisational and sequential programs that mediate interactions between the environment, robots, and humans in responsive and creative ways. These systems demonstrate innovative opportunities for advancing mixed reality spatial programming activities as a form of HRI that fosters engaging seamless cyberlearning experiences, across formal and informal environments.
AB - As computational thinking becomes increasingly important for children to learn, we must develop interfaces that leverage the ways that young children learn to provide opportunities for them to develop these skills. Active Learning Environments with Robotic Tangibles (ALERT) and Robopad, an analogous on-screen virtual spatial programming environment for educational Human Robot Interaction (HRI), have been developed. Evaluations of these in the context of free play and open-ended learning activities show that both systems afford opportunities for young children to engage in spatial programming, creating improvisational and sequential programs that mediate interactions between the environment, robots, and humans in responsive and creative ways. These systems demonstrate innovative opportunities for advancing mixed reality spatial programming activities as a form of HRI that fosters engaging seamless cyberlearning experiences, across formal and informal environments.
KW - Computers and education
KW - human-computer interaction
KW - robotics
UR - http://www.scopus.com/inward/record.url?scp=85023192631&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85023192631&partnerID=8YFLogxK
U2 - 10.1109/TLT.2017.2724031
DO - 10.1109/TLT.2017.2724031
M3 - Article
AN - SCOPUS:85023192631
SN - 1939-1382
VL - 11
SP - 96
EP - 106
JO - IEEE Transactions on Learning Technologies
JF - IEEE Transactions on Learning Technologies
IS - 1
ER -