TY - GEN
T1 - Adaptive game level creation through rank-based interactive evolution
AU - Liapis, Antonios
AU - Martinez, Hector P.
AU - Togelius, Julian
AU - Yannakakis, Georgios N.
N1 - Copyright:
Copyright 2014 Elsevier B.V., All rights reserved.
PY - 2013
Y1 - 2013
N2 - This paper introduces Rank-based Interactive Evolution (RIE) which is an alternative to interactive evolution driven by computational models of user preferences to generate personalized content. In RIE, the computational models are adapted to the preferences of users which, in turn, are used as fitness functions for the optimization of the generated content. The preference models are built via ranking-based preference learning, while the content is generated via evolutionary search. The proposed method is evaluated on the creation of strategy game maps, and its performance is tested using artificial agents. Results suggest that RIE is both faster and more robust than standard interactive evolution and outperforms other state-of-the-art interactive evolution approaches.
AB - This paper introduces Rank-based Interactive Evolution (RIE) which is an alternative to interactive evolution driven by computational models of user preferences to generate personalized content. In RIE, the computational models are adapted to the preferences of users which, in turn, are used as fitness functions for the optimization of the generated content. The preference models are built via ranking-based preference learning, while the content is generated via evolutionary search. The proposed method is evaluated on the creation of strategy game maps, and its performance is tested using artificial agents. Results suggest that RIE is both faster and more robust than standard interactive evolution and outperforms other state-of-the-art interactive evolution approaches.
UR - http://www.scopus.com/inward/record.url?scp=84892404742&partnerID=8YFLogxK
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U2 - 10.1109/CIG.2013.6633651
DO - 10.1109/CIG.2013.6633651
M3 - Conference contribution
AN - SCOPUS:84892404742
SN - 9781467353113
T3 - IEEE Conference on Computatonal Intelligence and Games, CIG
BT - 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
T2 - 2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
Y2 - 11 August 2013 through 13 August 2013
ER -