Adaptive LOD editing of quad meshes

Daniele Panozzo, Enrico Puppo

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh which is consistent with the Catmull-Clark subdivision. Consistency is both topological and geometrical: an adaptively subdivided mesh coincides with the uniformly subdivided mesh wherever the level of subdivision is uniform, and the limit surface is the same. Subdivided meshes contain a majority of quad elements and a moderate amount of triangles and pentagons in the regions of transition across different levels of detail. Topological LOD editing is controlled with local conforming operators, which support both mesh refinement and mesh coarsening and work on a plain mesh without the need of cumbersome hierarchical data structures.

Original languageEnglish (US)
Title of host publicationProceedings of AFRIGRAPH 2010
Subtitle of host publication7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Pages7-16
Number of pages10
DOIs
StatePublished - 2010
Event7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, AFRIGRAPH 2010 - Franschhoek, South Africa
Duration: Jun 21 2010Jun 23 2010

Publication series

NameProceedings of AFRIGRAPH 2010: 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa

Other

Other7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa, AFRIGRAPH 2010
Country/TerritorySouth Africa
CityFranschhoek
Period6/21/106/23/10

Keywords

  • Adaptive subdivision surfaces
  • Level of detail
  • Quad-dominant meshes

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction

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