TY - GEN
T1 - Admux communication protrocol for real-time multimodal intreaction
AU - Eid, Mohamad
AU - Saddik, Abdulmotaleb El
PY - 2012
Y1 - 2012
N2 - In our previous work [1], we proposed an adaptive application layer communication framework, named Admux, for multimedia applications incorporating hap tic, video, auditory, and graphics information for non-dedicated networks such as the Internet. In this paper, the contribution is two-fold: first, we present a thorough description of Admux communication protocol and content access/communication management. Second, the evaluation of Admux, using an interactive multimodal 3D Office Slingshot game, is described. The 3D Office Slingshot game involves the communication of synchronous hap tic-audio-video media â' with both tactile and kinesthetic hap tic feedback. The performance evaluation shows that Admux is capable of delivering synchronous hap tic-video data while adapting to network conditions by allocating proportional resources to various media channels. The usability testing with 20 subjects has shown that players have expressed positive feedback about the game.
AB - In our previous work [1], we proposed an adaptive application layer communication framework, named Admux, for multimedia applications incorporating hap tic, video, auditory, and graphics information for non-dedicated networks such as the Internet. In this paper, the contribution is two-fold: first, we present a thorough description of Admux communication protocol and content access/communication management. Second, the evaluation of Admux, using an interactive multimodal 3D Office Slingshot game, is described. The 3D Office Slingshot game involves the communication of synchronous hap tic-audio-video media â' with both tactile and kinesthetic hap tic feedback. The performance evaluation shows that Admux is capable of delivering synchronous hap tic-video data while adapting to network conditions by allocating proportional resources to various media channels. The usability testing with 20 subjects has shown that players have expressed positive feedback about the game.
KW - communication protocol
KW - haptic gaming
KW - multimodal communication framework
KW - multimodal interaction
UR - http://www.scopus.com/inward/record.url?scp=84871724142&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84871724142&partnerID=8YFLogxK
U2 - 10.1109/DS-RT.2012.23
DO - 10.1109/DS-RT.2012.23
M3 - Conference contribution
AN - SCOPUS:84871724142
SN - 9780769548463
T3 - Proceedings - IEEE International Symposium on Distributed Simulation and Real-Time Applications, DS-RT
SP - 118
EP - 123
BT - Proceedings - 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications, DS-RT 2012
Y2 - 25 October 2012 through 27 October 2012
ER -