@inproceedings{6d47a17b58244c8cafa2014ff0f7c22a,
title = "AI researchers, video games are your friends!",
abstract = "If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible. This chapter lays out the case for both of these propositions. It asks the question “what can video games do for AI”, and discusses how in particular general video game playing is the ideal testbed for artificial general intelligence research. It then asks the question “what can AI do for video games”, and lays out a vision for what video games might look like if we had significantly more advanced AI at our disposal. The chapter is based on my keynote at IJCCI 2015, and is written in an attempt to be accessible to a broad audience.",
keywords = "Artificial general intelligence, Artificial intelligence, Games",
author = "Julian Togelius",
note = "Publisher Copyright: {\textcopyright} Springer International Publishing AG 2017.; 7th International Joint Conference on Computational Intelligence, IJCCI 2015 ; Conference date: 12-11-2015 Through 14-11-2015",
year = "2017",
doi = "10.1007/978-3-319-48506-5_1",
language = "English (US)",
isbn = "9783319485041",
series = "Studies in Computational Intelligence",
publisher = "Springer Verlag",
pages = "3--18",
editor = "Agostinho Rosa and Joaquim Filipe and Merelo, {Juan Julian} and Correia, {Antonio Dourado} and Kurosh Madani and Cadenas, {Jose M.} and Antonio Ruano",
booktitle = "Computational Intelligence - International Joint Conference, IJCCI 2015, Revised Selected Papers",
}