Algebraic Smooth Occluding Contours

Ryan Capouellez, Jiacheng Dai, Aaron Hertzmann, Denis Zorin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Computing occluding contours is a key step in 3D non-photorealistic rendering, but producing smooth contours with consistent visibility has been a notoriously-challenging open problem. This paper describes the first general-purpose smooth surface construction for which the occluding contours can be computed in closed form. Given an input mesh and camera viewpoint, we show how to approximate the mesh with a G1 piecewise-quadratic surface, for which the occluding contours are piecewise-rational curves in image-space. We show that this method produces smooth contours with consistent visibility much more efficiently than the state-of-the-art.

Original languageEnglish (US)
Title of host publicationProceedings - SIGGRAPH 2023 Conference Papers
EditorsStephen N. Spencer
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400701597
DOIs
StatePublished - Jul 23 2023
Event2023 Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2023 - Los Angeles, United States
Duration: Aug 6 2023Aug 10 2023

Publication series

NameProceedings - SIGGRAPH 2023 Conference Papers

Conference

Conference2023 Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2023
Country/TerritoryUnited States
CityLos Angeles
Period8/6/238/10/23

Keywords

  • contours
  • non-photorealistic rendering
  • piecewise-quadratic surface
  • visibility

ASJC Scopus subject areas

  • Software
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design

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