Alternate reality games for learning: A frame by frame analysis

Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, D Hansen

Research output: Chapter in Book/Report/Conference proceedingChapter (peer-reviewed)

Original languageEnglish (US)
Title of host publicationAlternate Reality Games and the Cusp of Digital Gameplay
EditorsA. Garcia, G. Niemeyer
Place of PublicationNew York, NY
PublisherBloomsbury
StatePublished - 2017

Cite this

Pellicone, A., Bonsignore, E., Kaczmarek, K., Kraus, K., Ahn, J., & Hansen, D. (2017). Alternate reality games for learning: A frame by frame analysis. In A. Garcia, & G. Niemeyer (Eds.), Alternate Reality Games and the Cusp of Digital Gameplay Bloomsbury.