Alternate reality games: Platforms for collaborative learning

Elizabeth Bonsignore, Kari Kraus, June Ahn, Amanda Visconti, Ann Fraistat, Allison Druin, Derek Hansen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We review the first iteration of an Alternate Reality Game (ARG) designed to engage middle school students in the interpretive process behind history and the mathematical roots of cryptography and cartography. Building from the core characteristic of ARGs as collaborative sense-making systems, we sought to integrate elements of effective cooperative learning environments, such as positive interdependence, into our game design. We detail how cooperative learning constructs were designed into the narrative and game mechanics, and how evidence of these features emerged during play. We found that the jigsaw puzzle design of game challenges supported collaboration between groups; daily, whole-class discussions strengthened group processing; and real-time, chat-based dialogue among students themselves and students with an in-game character enhanced promotive interaction (e.g., providing positive reinforcement). However, we did note weaknesses in positive interdependence within groups. We conclude with design implications for future iterations of the ARG.

Original languageEnglish (US)
Title of host publication10th International Conference of the Learning Sciences
Subtitle of host publicationThe Future of Learning, ICLS 2012 - Proceedings
Pages251-258
Number of pages8
StatePublished - 2012
Event10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Sydney, NSW, Australia
Duration: Jul 2 2012Jul 6 2012

Publication series

Name10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Proceedings
Volume1

Other

Other10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012
CountryAustralia
CitySydney, NSW
Period7/2/127/6/12

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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  • Cite this

    Bonsignore, E., Kraus, K., Ahn, J., Visconti, A., Fraistat, A., Druin, A., & Hansen, D. (2012). Alternate reality games: Platforms for collaborative learning. In 10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Proceedings (pp. 251-258). (10th International Conference of the Learning Sciences: The Future of Learning, ICLS 2012 - Proceedings; Vol. 1).