TY - GEN
T1 - An efficient vector-based representation for coalitional games
AU - Tran-Thanh, Long
AU - Nguyen, Tri Dung
AU - Rahwan, Talal
AU - Rogers, Alex
AU - Jennings, Nicholas R.
PY - 2013
Y1 - 2013
N2 - We propose a new representation for coalitional games, called the coalitional skill vector model, where there is a set of skills in the system, and each agent has a skill vector-a vector consisting of values that reflect the agents' level in different skills. Furthermore, there is a set of goals, each with requirements expressed in terms of the minimum skill level necessary to achieve the goal. Agents can form coalitions to aggregate their skills, and achieve goals otherwise unachievable. We show that this representation is fully expressive, that is, it can represent any characteristic function game. We also show that, for some interesting classes of games, our representation is significantly more compact than the classical representation, and facilitates the development of efficient algorithms to solve the coalition structure generation problem, as well as the problem of computing the core and/or the least core. We also demonstrate that by using the coalitional skill vector representation, our solver can handle up to 500 agents.
AB - We propose a new representation for coalitional games, called the coalitional skill vector model, where there is a set of skills in the system, and each agent has a skill vector-a vector consisting of values that reflect the agents' level in different skills. Furthermore, there is a set of goals, each with requirements expressed in terms of the minimum skill level necessary to achieve the goal. Agents can form coalitions to aggregate their skills, and achieve goals otherwise unachievable. We show that this representation is fully expressive, that is, it can represent any characteristic function game. We also show that, for some interesting classes of games, our representation is significantly more compact than the classical representation, and facilitates the development of efficient algorithms to solve the coalition structure generation problem, as well as the problem of computing the core and/or the least core. We also demonstrate that by using the coalitional skill vector representation, our solver can handle up to 500 agents.
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M3 - Conference contribution
AN - SCOPUS:84896061523
SN - 9781577356332
T3 - IJCAI International Joint Conference on Artificial Intelligence
SP - 383
EP - 389
BT - IJCAI 2013 - Proceedings of the 23rd International Joint Conference on Artificial Intelligence
T2 - 23rd International Joint Conference on Artificial Intelligence, IJCAI 2013
Y2 - 3 August 2013 through 9 August 2013
ER -