An experiment in automatic game design

Julian Togelius, Jürgen Schmidhuber

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies computational intelligence techniques to games, we are not generating behaviours, strategies or environments for any particular game; we are starting without a game and generating the game itself. We explain the rationale for doing this and survey the theories of entertainment and curiosity that underly our fitness function, and present the details of a simple proofof- concept experiment.

    Original languageEnglish (US)
    Title of host publication2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
    Pages111-118
    Number of pages8
    DOIs
    StatePublished - 2008
    Event2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 - Perth, WA, Australia
    Duration: Dec 15 2008Dec 18 2008

    Publication series

    Name2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008

    Other

    Other2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
    CountryAustralia
    CityPerth, WA
    Period12/15/0812/18/08

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction

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  • Cite this

    Togelius, J., & Schmidhuber, J. (2008). An experiment in automatic game design. In 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008 (pp. 111-118). [5035629] (2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008). https://doi.org/10.1109/CIG.2008.5035629