TY - GEN
T1 - An experiment in automatic game design
AU - Togelius, Julian
AU - Schmidhuber, Jürgen
PY - 2008
Y1 - 2008
N2 - This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies computational intelligence techniques to games, we are not generating behaviours, strategies or environments for any particular game; we are starting without a game and generating the game itself. We explain the rationale for doing this and survey the theories of entertainment and curiosity that underly our fitness function, and present the details of a simple proofof- concept experiment.
AB - This paper presents a first attempt at evolving the rules for a game. In contrast to almost every other paper that applies computational intelligence techniques to games, we are not generating behaviours, strategies or environments for any particular game; we are starting without a game and generating the game itself. We explain the rationale for doing this and survey the theories of entertainment and curiosity that underly our fitness function, and present the details of a simple proofof- concept experiment.
UR - http://www.scopus.com/inward/record.url?scp=70349295737&partnerID=8YFLogxK
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U2 - 10.1109/CIG.2008.5035629
DO - 10.1109/CIG.2008.5035629
M3 - Conference contribution
AN - SCOPUS:70349295737
SN - 9781424429745
T3 - 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
SP - 111
EP - 118
BT - 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
T2 - 2008 IEEE Symposium on Computational Intelligence and Games, CIG 2008
Y2 - 15 December 2008 through 18 December 2008
ER -