TY - JOUR
T1 - An Interactive Robotic Fish Exhibit for Designed Settings in Informal Science Learning
AU - Phamduy, Paul
AU - Leou, Mary
AU - Milne, Catherine
AU - Porfiri, Maurizio
N1 - Funding Information:
Manuscript received January 16, 2016; revised June 9, 2016; accepted April 30, 2016. Date of publication May 15, 2017; date of current version October 27, 2017. This work was supported by the National Science Foundation under Grant CMMI-0745753, Grant DGE-0741714, and Grant DRL-1200911. (Corresponding author: Maurizio Porfiri.) The authors are with the Department of Mechanical and Aerospace Engineering, New York University Tandon School of Engineering, Brooklyn, NY 11201 USA, and also with the New York University Steinhardt School of Culture, Education, and Human Development, New York, NY 10003 USA (e-mail: [email protected]).
Publisher Copyright:
© 2012 IEEE.
PY - 2017/11
Y1 - 2017/11
N2 - Informal science learning aims to improve public understanding of STEM. Free-choice learners can be engaged in a wide range of experiences, ranging from watching entertaining educational videos to actively participating in hands-on projects. Efforts in informal science learning are often gauged by their ability to elicit interaction, to foster learning, and to influence perceptions of STEM fields. This paper presents the installation of a biomimetic robotic fish controlled by an iDevice application at an informal science learning exhibit. Visitors to the exhibit are offered a unique experience that spans engineering and science, in which they can steer the robotic fish, choosing from three modes of control. Visitor engagement is examined through the lens of the Selinda model of visitor learning, while their behavior is examined using an adapted model of Borun's framework for behaviors indicative of learning. The evaluation of the efficacy of the exhibit is assessed through a post-experience survey questionnaire, an analysis of the application usage, and a behavior coding study. Data collected on visitor interactions with the exhibit indicate that free-choice learners value the importance of engineering research, and prefer interactive modes. Further, behavior coding results support the ability of the robotic fish platform to capture the visitors' attention. Findings offer compelling evidence that the exhibit is both highly engaging to visitors and a suitable format for science inquiry.
AB - Informal science learning aims to improve public understanding of STEM. Free-choice learners can be engaged in a wide range of experiences, ranging from watching entertaining educational videos to actively participating in hands-on projects. Efforts in informal science learning are often gauged by their ability to elicit interaction, to foster learning, and to influence perceptions of STEM fields. This paper presents the installation of a biomimetic robotic fish controlled by an iDevice application at an informal science learning exhibit. Visitors to the exhibit are offered a unique experience that spans engineering and science, in which they can steer the robotic fish, choosing from three modes of control. Visitor engagement is examined through the lens of the Selinda model of visitor learning, while their behavior is examined using an adapted model of Borun's framework for behaviors indicative of learning. The evaluation of the efficacy of the exhibit is assessed through a post-experience survey questionnaire, an analysis of the application usage, and a behavior coding study. Data collected on visitor interactions with the exhibit indicate that free-choice learners value the importance of engineering research, and prefer interactive modes. Further, behavior coding results support the ability of the robotic fish platform to capture the visitors' attention. Findings offer compelling evidence that the exhibit is both highly engaging to visitors and a suitable format for science inquiry.
KW - Biologically-inspired robots
KW - education robotics
KW - engagement
KW - exhibit
KW - free-choice learning
KW - informal learning
KW - mechanical engineering
KW - mobile applications
UR - http://www.scopus.com/inward/record.url?scp=85018926369&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85018926369&partnerID=8YFLogxK
U2 - 10.1109/TE.2017.2695173
DO - 10.1109/TE.2017.2695173
M3 - Article
AN - SCOPUS:85018926369
SN - 0018-9359
VL - 60
SP - 273
EP - 280
JO - IEEE Transactions on Education
JF - IEEE Transactions on Education
IS - 4
M1 - 7927730
ER -