TY - GEN
T1 - Analysis of game development activity using team-based learning
AU - Teranishi, Akiko
AU - Nakayama, Minoru
AU - Wyeld, Theodor
AU - Mohamad, Eid A.
PY - 2017/11/14
Y1 - 2017/11/14
N2 - Game development activity using Team-based Learning (TBL) was investigated in order to identify factors contributing to the usability of the product. In this study, three teams from two different countries are compared. As the related factors, the followings were examined to analyze the relationships with usability scores: (1) learning reflection, (2) social media communications within teams, and (3) participants' characteristics and information literacy. Usability scores were conveyed using a System Usability Scale (SUS) by evaluations from the other teams. The participants' characteristics and information literacy were measured before starting the project as a pre-test. The discussions and communications via social media of each group were categorized as: Proposal, Permission, Encouragement, and Acknowledgment, using protocol analysis to examine their contributions towards the usability scores. After completing the study project, a learning reflection questionnaire was completed by all participants to evaluate efficacy, satisfaction and achievement of learning, and difficulties.
AB - Game development activity using Team-based Learning (TBL) was investigated in order to identify factors contributing to the usability of the product. In this study, three teams from two different countries are compared. As the related factors, the followings were examined to analyze the relationships with usability scores: (1) learning reflection, (2) social media communications within teams, and (3) participants' characteristics and information literacy. Usability scores were conveyed using a System Usability Scale (SUS) by evaluations from the other teams. The participants' characteristics and information literacy were measured before starting the project as a pre-test. The discussions and communications via social media of each group were categorized as: Proposal, Permission, Encouragement, and Acknowledgment, using protocol analysis to examine their contributions towards the usability scores. After completing the study project, a learning reflection questionnaire was completed by all participants to evaluate efficacy, satisfaction and achievement of learning, and difficulties.
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U2 - 10.1109/iV.2017.73
DO - 10.1109/iV.2017.73
M3 - Conference contribution
AN - SCOPUS:85040551548
T3 - Proceedings - 2017 21st International Conference Information Visualisation, iV 2017
SP - 211
EP - 217
BT - Proceedings - 2017 21st International Conference Information Visualisation, iV 2017
A2 - Ivanova, Malinka
A2 - Temperini, Marco
A2 - McK. Bannatyne, Mark W.
A2 - Pires, Joao Moura
A2 - Sarfraz, Muhammad
A2 - Ursyn, Anna
A2 - Huang, Weidong
A2 - Kenderdine, Sarah
A2 - Datia, Nuno Miguel Soares
A2 - Venturini, Gilles
A2 - Wyeld, Theodor G.
A2 - Banissi, Ebad
A2 - Groth, Dennis
A2 - Bouali, Fatma
A2 - Grinstein, Georges
A2 - Nakayama, Minoru
A2 - Zhang, Jian J.
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 21st International Conference Information Visualisation, iV 2017
Y2 - 11 July 2017 through 14 July 2017
ER -