TY - GEN
T1 - Analyzing the Differences between Professional and Amateur Esports through Win Probability
AU - Xenopoulos, Peter
AU - Freeman, William Robert
AU - Silva, Claudio
N1 - Publisher Copyright:
© 2022 ACM.
PY - 2022/4/25
Y1 - 2022/4/25
N2 - Estimating a team's win probability at any given point of a game is a common task for any sport, including esports, and is important for valuing player actions, assessing profitable bets, and engaging fans with interesting metrics. Past studies of win probability in esports have relied on data extracted from matches held in well-structured and organized professional tournaments. In these tournaments, players play on set teams, oftentimes where players are well acquainted with all participants. However, there has been little study of win probability modeling in casual gaming environments - those where players are randomly matched - even though these environments form the bulk of gaming hours played. Using interpretable win probability models trained on large CSGO data sets, we improve upon the current state of the art in Counter-Strike: Global Offensive (CSGO) win probability prediction. We identify important features, such as team HP and equipment value, across different skill levels. We also find a small benefit to using Elo-based player skill estimates in predicting win probability. Furthermore, we discuss how our win probability models can be used to investigate the problem of player-leaving in competitive matchmaking.
AB - Estimating a team's win probability at any given point of a game is a common task for any sport, including esports, and is important for valuing player actions, assessing profitable bets, and engaging fans with interesting metrics. Past studies of win probability in esports have relied on data extracted from matches held in well-structured and organized professional tournaments. In these tournaments, players play on set teams, oftentimes where players are well acquainted with all participants. However, there has been little study of win probability modeling in casual gaming environments - those where players are randomly matched - even though these environments form the bulk of gaming hours played. Using interpretable win probability models trained on large CSGO data sets, we improve upon the current state of the art in Counter-Strike: Global Offensive (CSGO) win probability prediction. We identify important features, such as team HP and equipment value, across different skill levels. We also find a small benefit to using Elo-based player skill estimates in predicting win probability. Furthermore, we discuss how our win probability models can be used to investigate the problem of player-leaving in competitive matchmaking.
KW - esports
KW - first person shooter
KW - online gaming
KW - win probability
UR - http://www.scopus.com/inward/record.url?scp=85129847461&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85129847461&partnerID=8YFLogxK
U2 - 10.1145/3485447.3512277
DO - 10.1145/3485447.3512277
M3 - Conference contribution
AN - SCOPUS:85129847461
T3 - WWW 2022 - Proceedings of the ACM Web Conference 2022
SP - 3418
EP - 3427
BT - WWW 2022 - Proceedings of the ACM Web Conference 2022
PB - Association for Computing Machinery, Inc
T2 - 31st ACM World Wide Web Conference, WWW 2022
Y2 - 25 April 2022 through 29 April 2022
ER -