Analyzing the Differences between Professional and Amateur Esports through Win Probability

Peter Xenopoulos, William Robert Freeman, Claudio Silva

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Estimating a team's win probability at any given point of a game is a common task for any sport, including esports, and is important for valuing player actions, assessing profitable bets, and engaging fans with interesting metrics. Past studies of win probability in esports have relied on data extracted from matches held in well-structured and organized professional tournaments. In these tournaments, players play on set teams, oftentimes where players are well acquainted with all participants. However, there has been little study of win probability modeling in casual gaming environments - those where players are randomly matched - even though these environments form the bulk of gaming hours played. Using interpretable win probability models trained on large CSGO data sets, we improve upon the current state of the art in Counter-Strike: Global Offensive (CSGO) win probability prediction. We identify important features, such as team HP and equipment value, across different skill levels. We also find a small benefit to using Elo-based player skill estimates in predicting win probability. Furthermore, we discuss how our win probability models can be used to investigate the problem of player-leaving in competitive matchmaking.

Original languageEnglish (US)
Title of host publicationWWW 2022 - Proceedings of the ACM Web Conference 2022
PublisherAssociation for Computing Machinery, Inc
Pages3418-3427
Number of pages10
ISBN (Electronic)9781450390965
DOIs
StatePublished - Apr 25 2022
Event31st ACM World Wide Web Conference, WWW 2022 - Virtual, Online, France
Duration: Apr 25 2022Apr 29 2022

Publication series

NameWWW 2022 - Proceedings of the ACM Web Conference 2022

Conference

Conference31st ACM World Wide Web Conference, WWW 2022
Country/TerritoryFrance
CityVirtual, Online
Period4/25/224/29/22

Keywords

  • esports
  • first person shooter
  • online gaming
  • win probability

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Software

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