Abstract
Textures are encountered often on various common objects and surfaces. Many textures combine visual and tactile aspects, each serving important purposes; most obviously, a texture alters the object's appearance or tactile feeling as well as serving for visual or tactile identification and improving usability. The tactile feel and visual appearance of objects are often linked, but they may interact in unpredictable ways. Advances in high-resolution 3D printing enable highly flexible control of geometry to permit manipulation of both visual appearance and tactile properties. In this paper, we propose an optimization method to independently control the tactile properties and visual appearance of a texture. Our optimization is enabled by neural network-based models, and allows the creation of textures with a desired tactile feeling while preserving a desired visual appearance at a relatively low computational cost, for use in a variety of applications.
Original language | English (US) |
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Article number | 212 |
Journal | ACM Transactions on Graphics |
Volume | 39 |
Issue number | 6 |
DOIs | |
State | Published - Nov 26 2020 |
Keywords
- fabrication
- perception
- roughness
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design