Applications of geometry and topology for quadrilateral mesh processing and verifiable visualization

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Computational geometry, computer graphics, and visualization are closely related ares that have had great synergy over the years. Point-based graphics [8], for example, grew out of contributions from all of these different areas. In this talk, we present results that show non-trivial applications of geometric and topological techniques to graphics and visualization. We also discuss how some of our recent work on graphics and visualization can foster further developments in computational geometry. In particular, we advocate the need for work in quad mesh processing, and a greater emphasis on the verification of geometric algorithms and implementations.

Original languageEnglish (US)
Title of host publicationProceedings of the 26th Annual Symposium on Computational Geometry, SCG'10
Pages384-385
Number of pages2
DOIs
StatePublished - 2010
Event26th Annual Symposium on Computational Geometry, SoCG 2010 - Snowbird, UT, United States
Duration: Jun 13 2010Jun 16 2010

Publication series

NameProceedings of the Annual Symposium on Computational Geometry

Other

Other26th Annual Symposium on Computational Geometry, SoCG 2010
CountryUnited States
CitySnowbird, UT
Period6/13/106/16/10

Keywords

  • Quadrilateral mesh processing
  • Verifiable visualization

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Geometry and Topology
  • Computational Mathematics

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