Approaches to Making Live Code Accessible in a Mixed-Vision Music Ensemble

William Christopher Payne, Xinran Shen, Eric Xu, Matthew Kaney, Maya Graves, Matthew Herrera, Madeline Mau, Diana Murray, Vinnie Wang, Amy Hurst

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The Fil Laptop Orchestra, aka FiLOrk, is an electronic music ensemble that performs through live coding, i.e. collaboratively editing in a shared document to generate sound. In forming FiLOrk, we set out to use music performance and tactile graphics to address a lack of accessible tools and curricula for teaching Blind and Visually Impaired (BVI) people to code. In this poster, researchers and the high school members of FiLOrk, who use screen readers and magnification, report their experiences composing and performing two original works that incorporate assistive technologies. We discuss a shift from instruction to open-ended experimentation, and we highlight technical and pedagogical opportunities for making live coding more accessible.

Original languageEnglish (US)
Title of host publicationASSETS 2023 - Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9798400702204
DOIs
StatePublished - Oct 22 2023
Event25th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2023 - New York, United States
Duration: Oct 23 2023Oct 25 2023

Publication series

NameASSETS 2023 - Proceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility

Conference

Conference25th International ACM SIGACCESS Conference on Computers and Accessibility, ASSETS 2023
Country/TerritoryUnited States
CityNew York
Period10/23/2310/25/23

Keywords

  • Accessibility
  • Blindness
  • Electronic Music
  • Laptop Ensemble
  • Live Coding
  • Tidal Cycles
  • Vision Impairment

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Hardware and Architecture
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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