TY - GEN
T1 - Assessing the Effects of Interacting with MAP-Elites
AU - Alvarez, Alberto
AU - Font, Jose
AU - Dahlskog, Steve
AU - Togelius, Julian
N1 - Publisher Copyright:
Copyright © 2021, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.
PY - 2021
Y1 - 2021
N2 - MAP-Elites has been successfully applied to the generation of game content and robot behaviors. However, its behavior and performance when interacted with in co-creative systems is underexplored. This paper analyzes the implications of synthetic interaction for the stability and adaptability of MAP-Elites in such scenarios. We use pre-recorded human-made level design sessions with the Interactive Constrained MAP-Elites (IC MAP-Elites). To analyze the effect of each edition step in the search space over time using different feature dimensions, we introduce Temporal Expressive Range Analysis (TERA). With TERAs, MAP-Elites is assessed in terms of its adaptability and stability to generate diverse and high-performing individuals. Our results show that interactivity, in the form of design edits and MAP-Elites adapting towards them, directs the search process to previously unexplored areas of the fitness landscape and points towards how this could improve and enrich the co-creative process with quality-diverse individuals.
AB - MAP-Elites has been successfully applied to the generation of game content and robot behaviors. However, its behavior and performance when interacted with in co-creative systems is underexplored. This paper analyzes the implications of synthetic interaction for the stability and adaptability of MAP-Elites in such scenarios. We use pre-recorded human-made level design sessions with the Interactive Constrained MAP-Elites (IC MAP-Elites). To analyze the effect of each edition step in the search space over time using different feature dimensions, we introduce Temporal Expressive Range Analysis (TERA). With TERAs, MAP-Elites is assessed in terms of its adaptability and stability to generate diverse and high-performing individuals. Our results show that interactivity, in the form of design edits and MAP-Elites adapting towards them, directs the search process to previously unexplored areas of the fitness landscape and points towards how this could improve and enrich the co-creative process with quality-diverse individuals.
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M3 - Conference contribution
AN - SCOPUS:85129807455
T3 - 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
SP - 124
EP - 131
BT - 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
PB - Association for the Advancement of Artificial Intelligence
T2 - 17th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, AIIDE 2021
Y2 - 11 October 2021 through 15 October 2021
ER -