Abstract
Substantial advances in virtual reality technology open an exciting window toward better understanding of subdomains of balance control. Here, we studied whether a portable virtual reality headset can be used to test sensory integration for balance. Twenty young adults stood on a both-sides-up ball or floor. Moving spheres were projected from an Oculus Development Kit 2 at various amplitudes and frequencies. Participants’ gains indicated visual “weighting” when standing on both-sides-up but not on the floor and “reweighting” with increased visual amplitude. Intraclass correlations showed acceptable to good reliability for all floor conditions and for some of the both-sides-up conditions when we repeated the protocol a week later. Future steps to further develop our paradigm into a clinical assessment of sensory integration for postural control are discussed.
Original language | English (US) |
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Pages (from-to) | 468-482 |
Number of pages | 15 |
Journal | Motor Control |
Volume | 21 |
Issue number | 4 |
DOIs | |
State | Published - Oct 2017 |
Keywords
- Balance
- Both-sides-up ball
- Entrainment
- Postural control
- Virtual reality
ASJC Scopus subject areas
- General Medicine