Audioverdrive: Exploring bidirectional communication between music and gameplay

Nils Iver Holtar, Mark J. Nelson, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    We describe a system for bidirectionally coupling the music and gameplay of digital games, so gameplay procedurally varies the music, and music procedurally varies the game. Our goal is to inject game music more closely into the core of gameplay, rather than having the music serve as an aesthetic layer on top; traditionally, music responds to game state, but not vice versa. Such a coupling has compositional and design implications: composing game music becomes a kind of composition of gameplay, and furthermore, game-design decisions feed back into the music-composition process. We discuss an arcadestyle 2d side-scrolling game, Audioverdrive, demonstrating this integrated music/game composition approach.

    Original languageEnglish (US)
    Title of host publicationProceedings of the 2013 ICMC Conference
    Subtitle of host publicationInternational Developments in Electroacoustics
    PublisherInternational Computer Music Association
    Pages124-131
    Number of pages8
    ISBN (Print)9780984527427
    StatePublished - 2013
    Event39th International Computer Music Conference, ICMC 2013 - Perth, WA, Australia
    Duration: Aug 11 2013Aug 17 2013

    Publication series

    NameProceedings of the 2013 ICMC Conference: International Developments in Electroacoustics

    Other

    Other39th International Computer Music Conference, ICMC 2013
    Country/TerritoryAustralia
    CityPerth, WA
    Period8/11/138/17/13

    ASJC Scopus subject areas

    • Arts and Humanities (miscellaneous)
    • Computer Science Applications
    • Media Technology

    Fingerprint

    Dive into the research topics of 'Audioverdrive: Exploring bidirectional communication between music and gameplay'. Together they form a unique fingerprint.

    Cite this