Automatic generation and analysis of physics-based puzzle games

Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    In this paper we present a method for the automatic generation of content for the physics-based puzzle game Cut The Rope. An evolutionary game generator is implemented which evolves the design of levels based on a context-free grammar. We present various measures for analyzing the expressivity of the generator and visualizing the space of content covered. We further perform an experiment on evolving playable content of the game and present and analyze the results obtained.

    Original languageEnglish (US)
    Title of host publication2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
    DOIs
    StatePublished - 2013
    Event2013 IEEE Conference on Computational Intelligence in Games, CIG 2013 - Niagara Falls, ON, Canada
    Duration: Aug 11 2013Aug 13 2013

    Publication series

    NameIEEE Conference on Computatonal Intelligence and Games, CIG
    ISSN (Print)2325-4270
    ISSN (Electronic)2325-4289

    Other

    Other2013 IEEE Conference on Computational Intelligence in Games, CIG 2013
    Country/TerritoryCanada
    CityNiagara Falls, ON
    Period8/11/138/13/13

    ASJC Scopus subject areas

    • Artificial Intelligence
    • Computer Graphics and Computer-Aided Design
    • Computer Vision and Pattern Recognition
    • Human-Computer Interaction
    • Software

    Fingerprint

    Dive into the research topics of 'Automatic generation and analysis of physics-based puzzle games'. Together they form a unique fingerprint.

    Cite this