Autonomous digital actors

Ken Perlin, Gerry Seidman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Using Procedural Animation techniques, Autonomous Digital Actors can be created that can take blocking and emotive direction to act out scenes without the use of linear or motion captured animation. We describe the high level architecture of our research that enables (1) interfaces that "coach" the movement styles of digital actors, and (2) the incorporation of pre-existing motion captured and hand animated walk cycles in this coaching process.

Original languageEnglish (US)
Title of host publicationMotion in Games - First International Workshop, MIG 2008, Revised Papers
PublisherSpringer Verlag
Pages246-255
Number of pages10
ISBN (Print)3540892192, 9783540892199
DOIs
StatePublished - 2008
Event1st International Workshop on Motion in Games, MIG 2008 - Utrecht, Netherlands
Duration: Jun 14 2008Jun 17 2008

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5277 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other1st International Workshop on Motion in Games, MIG 2008
Country/TerritoryNetherlands
CityUtrecht
Period6/14/086/17/08

Keywords

  • Animation
  • Autonomous
  • Procedural

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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