@inproceedings{411c2f2a1ce441d1ba74cd674c4dacbb,
title = "Autonomous digital actors",
abstract = "Using Procedural Animation techniques, Autonomous Digital Actors can be created that can take blocking and emotive direction to act out scenes without the use of linear or motion captured animation. We describe the high level architecture of our research that enables (1) interfaces that {"}coach{"} the movement styles of digital actors, and (2) the incorporation of pre-existing motion captured and hand animated walk cycles in this coaching process.",
keywords = "Animation, Autonomous, Procedural",
author = "Ken Perlin and Gerry Seidman",
year = "2008",
doi = "10.1007/978-3-540-89220-5_24",
language = "English (US)",
isbn = "3540892192",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "246--255",
booktitle = "Motion in Games - First International Workshop, MIG 2008, Revised Papers",
note = "1st International Workshop on Motion in Games, MIG 2008 ; Conference date: 14-06-2008 Through 17-06-2008",
}