@inproceedings{d44b0b9854b34a5b8c904384380186fd,
title = "Baba is Y'all: Collaborative Mixed-Initiative Level Design",
abstract = "We present a collaborative mixed-initiative system for building levels for the puzzle game {"}Baba is You{"}. Unlike previous mixed-initiative systems, Baba is Y'all is designed for collaborative asynchronous creation by multiple users over the internet. The system includes several AI-assisted features to help designers, including a level evolver and an automated player for playtesting. The level archives catalogues levels according to which mechanics are implemented and not implemented, allowing the system to ask users to design levels with specific combinations of mechanics. We describe the operation of the system and the results of small-scale informal user test, and discuss future development paths for this system as well as for collaborative mixed-initiative systems in general.",
keywords = "Evolutionary Computation, Level Generation, Mixed-Inititive, PCG, Quality Diversity",
author = "Megan Charity and Ahmed Khalifa and Julian Togelius",
note = "Funding Information: Ahmed Khalifa acknowledges the financial support from the NSF Award number 1717324-{"}RI: Small: General Intelligence through Algorithm Invention and Selection.{"}. Publisher Copyright: {\textcopyright} 2020 IEEE.; 2020 IEEE Conference on Games, CoG 2020 ; Conference date: 24-08-2020 Through 27-08-2020",
year = "2020",
month = aug,
doi = "10.1109/CoG47356.2020.9231807",
language = "English (US)",
series = "IEEE Conference on Computatonal Intelligence and Games, CIG",
publisher = "IEEE Computer Society",
pages = "542--549",
booktitle = "IEEE Conference on Games, CoG 2020",
}