Balanced Civilization map generation based on Open Data

Gabriella A.B. Barros, Julian Togelius

    Research output: Chapter in Book/Report/Conference proceedingConference contribution

    Abstract

    This work investigates how to incorporate real-world data into game content so that the content is playable and enjoyable while not misrepresenting the data. We propose a method for generating balanced Civilization maps based on Open Data, describing how to acquire, transform and integrate information from different sources into a single content. Furthermore, we evolve players' initial positions in order to obtain balanced maps, while trying to minimize information accuracy loss. In addition, this paper describes a tool to assist users in this process. Maps generated using these method and tool are playable and balanced yet faithful to the original sources.

    Original languageEnglish (US)
    Title of host publication2015 IEEE Congress on Evolutionary Computation, CEC 2015 - Proceedings
    PublisherInstitute of Electrical and Electronics Engineers Inc.
    Pages1482-1489
    Number of pages8
    ISBN (Electronic)9781479974924
    DOIs
    StatePublished - Sep 10 2015
    EventIEEE Congress on Evolutionary Computation, CEC 2015 - Sendai, Japan
    Duration: May 25 2015May 28 2015

    Publication series

    Name2015 IEEE Congress on Evolutionary Computation, CEC 2015 - Proceedings

    Other

    OtherIEEE Congress on Evolutionary Computation, CEC 2015
    Country/TerritoryJapan
    CitySendai
    Period5/25/155/28/15

    Keywords

    • Civilization
    • Data games
    • map generation
    • procedural content generation

    ASJC Scopus subject areas

    • Computer Science Applications
    • Computational Mathematics

    Fingerprint

    Dive into the research topics of 'Balanced Civilization map generation based on Open Data'. Together they form a unique fingerprint.

    Cite this