Abstract
We introduce an algorithm to convert a self-intersection free, orientable, and manifold triangle mesh T into a generalized prismatic shell equipped with a bijective projection operator to map T to a class of discrete surfaces contained within the shell whose normals satisfy a simple local condition. Properties can be robustly and efficiently transferred between these surfaces using the prismatic layer as a common parametrization domain. The combination of the prismatic shell construction and corresponding projection operator is a robust building block readily usable in many downstream applications, including the solution of PDEs, displacement maps synthesis, Boolean operations, tetrahedral meshing, geometric textures, and nested cages.
Original language | English (US) |
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Article number | 247 |
Journal | ACM Transactions on Graphics |
Volume | 39 |
Issue number | 6 |
DOIs | |
State | Published - Nov 26 2020 |
Keywords
- attribute transfer
- bijective map
- envelope
- mesh adaptation
- projection
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design