TY - GEN
T1 - Body and Code
T2 - 16th Conference on Creativity and Cognition, C and C 2024
AU - Castro, Francisco Enrique Vicente
AU - Cai, Shuang
AU - Zhong, Vera Liqian
AU - Desportes, Kayla
N1 - Publisher Copyright:
© 2024 Owner/Author.
PY - 2024/6/23
Y1 - 2024/6/23
N2 - Representational forms are central to how we explore, communicate, and learn. Yet, they can be challenging to engage with as designers because they vary across disciplines, cultures, and communities. In this paper, we describe our analysis of a dance and computing learning environment through the lens of distributed cognition to examine how representations and processing of information across people and systems impacted the learning process. We analyzed video and audio data from three workshops of dance and STEM instructors learning about, creating with, and co-designing computing activities with danceON - a creative computing platform that supports coding animations over dance videos. We identified the ways that the instructors used their bodies as a shared point of negotiation while co-creating dance artifacts, the participatory role of danceON within the sensemaking process, the ways that the instructors interpreted and translated representations across physical and digital spaces, and the impact of the instructors' collaborative interactions to their sensemaking.
AB - Representational forms are central to how we explore, communicate, and learn. Yet, they can be challenging to engage with as designers because they vary across disciplines, cultures, and communities. In this paper, we describe our analysis of a dance and computing learning environment through the lens of distributed cognition to examine how representations and processing of information across people and systems impacted the learning process. We analyzed video and audio data from three workshops of dance and STEM instructors learning about, creating with, and co-designing computing activities with danceON - a creative computing platform that supports coding animations over dance videos. We identified the ways that the instructors used their bodies as a shared point of negotiation while co-creating dance artifacts, the participatory role of danceON within the sensemaking process, the ways that the instructors interpreted and translated representations across physical and digital spaces, and the impact of the instructors' collaborative interactions to their sensemaking.
KW - co-design
KW - computing education
KW - creative computing
KW - dance
KW - dance computing
KW - dance education
UR - http://www.scopus.com/inward/record.url?scp=85197887418&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85197887418&partnerID=8YFLogxK
U2 - 10.1145/3635636.3656206
DO - 10.1145/3635636.3656206
M3 - Conference contribution
AN - SCOPUS:85197887418
T3 - ACM International Conference Proceeding Series
SP - 196
EP - 210
BT - C and C 2024 - Proceedings of the 16th Conference on Creativity and Cognition
PB - Association for Computing Machinery
Y2 - 23 June 2024 through 26 June 2024
ER -