BSSM: GPU-Accelerated Point-Cloud Distance Metric for Motion Planning

Vinicius Mariano Goncalves, Prashanth Krishnamurthy, Anthony Tzes, Farshad Khorrami

Research output: Contribution to journalArticlepeer-review

Abstract

We propose the BSSM: Point-Cloud based (B)iased (S)igned (S)mooth (M)etric, which is used to compute a distance metric between a manipulator and its environment. Unlike many methods that requires that the environment is modeled using simple geometric primitives such as spheres, boxes, and cylinders, our proposed metric directly utilizes point clouds. The proposed metric has properties of being smooth (infinitely differentiable), signed (yielding non-zero values upon overlap), and biased. The latter is a novel feature that, as demonstrated by our simulation results, offers advantages for motion planning. This metric is suitable for GPU parallelization and simulation studies and a real experiment are offered to investigate its benefits.

Original languageEnglish (US)
Pages (from-to)10319-10326
Number of pages8
JournalIEEE Robotics and Automation Letters
Volume9
Issue number11
DOIs
StatePublished - 2024

Keywords

  • Distance computation
  • GPU acceleration
  • manipulation planning
  • task and motion planning

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Biomedical Engineering
  • Human-Computer Interaction
  • Mechanical Engineering
  • Computer Vision and Pattern Recognition
  • Computer Science Applications
  • Control and Optimization
  • Artificial Intelligence

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