TY - GEN
T1 - Can children learn creativity from a social robot?
AU - Ali, Safinah
AU - Moroso, Tyler
AU - Breazeal, Cynthia
N1 - Publisher Copyright:
© 2019 ACM.
PY - 2019/6/13
Y1 - 2019/6/13
N2 - Children's creativity contributes to their learning outcomes and personal growth. Standardized measures of creative thinking reveal that as children enter elementary school, their creativity drops. In this work, we evaluated whether a social robotic peer can help 6-10-year-old children think creatively by demonstrating creative behavior. We designed verbal and non-verbal behaviors of the social robot that constitute interaction patterns for artificial creativity. 51 participants played the Droodle Creativity Game with the robot to generate creative titles for ambiguous images. One group of participants interacted with the creative robot, and one group interacted with the non-creative robot. Participants that interacted with the creative robot generated significantly higher number of Droodle titles, expressed greater variety in titles, and scored higher on the Droodles' creativity. We observe that children can model a social robotic peer's creativity, and hence inform robot interaction patterns for artificial creativity that can foster creativity in children.
AB - Children's creativity contributes to their learning outcomes and personal growth. Standardized measures of creative thinking reveal that as children enter elementary school, their creativity drops. In this work, we evaluated whether a social robotic peer can help 6-10-year-old children think creatively by demonstrating creative behavior. We designed verbal and non-verbal behaviors of the social robot that constitute interaction patterns for artificial creativity. 51 participants played the Droodle Creativity Game with the robot to generate creative titles for ambiguous images. One group of participants interacted with the creative robot, and one group interacted with the non-creative robot. Participants that interacted with the creative robot generated significantly higher number of Droodle titles, expressed greater variety in titles, and scored higher on the Droodles' creativity. We observe that children can model a social robotic peer's creativity, and hence inform robot interaction patterns for artificial creativity that can foster creativity in children.
KW - Child-robot interaction
KW - Creativity support tools
KW - Interaction design
UR - http://www.scopus.com/inward/record.url?scp=85068643994&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85068643994&partnerID=8YFLogxK
U2 - 10.1145/3325480.3325499
DO - 10.1145/3325480.3325499
M3 - Conference contribution
AN - SCOPUS:85068643994
T3 - C and C 2019 - Proceedings of the 2019 Creativity and Cognition
SP - 359
EP - 368
BT - C and C 2019 - Proceedings of the 2019 Creativity and Cognition
PB - Association for Computing Machinery, Inc
T2 - 12th ACM Creativity and Cognition Conference, C and C 2019
Y2 - 23 June 2019 through 26 June 2019
ER -